FIRST GUEST BLOG
This guest blog comes from Will or Kidvenicus whose Twitter can be found by clicking HERE.
DLC, Game Longevity and Modern Gaming Models
It’s no surprise if you are in the gaming scene that recently companies have been chipping away at their customer’s wallets with paid downloadable content, which includes exclusive skins for weapons or characters, brand-new characters to play as and new maps to roam and explore. Where this could be used to keep a game engaging for several years, boosting sales and public appeal, companies such as EA and Ubisoft have been using this service to charge their customers for Day One DLC or a season pass, which nearly as much as the base game costs. Some of the examples of this include Assassin’s Creed: Unity, Evolve and most presently, Star Wars Battlefront.
Now, why is this such a problem? Well, for starters, the games that we are buying are more often than not unfinished, basic and skimping on content. As a gaming community, we want to make every dollar count, so when we pay sixty dollars for a brand new triple A game, we want it to be amazing. Unfortunately, we have been continuously giving these companies free passes as they line their pockets.
Games such as Super Smash Bros for Wii U and 3DS have, in my own opinion, excellent DLC because it was released steadily, and over time. It added things the fans actually wanted, and Nintendo went as far as to ask the fans what characters they would like for the upcoming DLC. This is a fantastic way up expanding a game’s lifecycle for months, even years.
DLC could be such an amazing thing for the community as a whole, but it needs to be worth it. If you pay two dollars for three skins for guns, instead of getting a game on Steam from an independent developer, will you be getting your money’s worth? Maybe, maybe not. All in all, it depends on the gamer themselves. Do you like shorter, more concentrated games, or gigantic, open-ended titles? It all is up to you. But if we keep on giving companies like EA and Ubisoft our hard earned money for basic skins and maps, then we’re picking our own poison. Will you go with the corporations, or will you stand up, and say no?
Thanks Will for writing this cheap nhl jerseys up, anyone else who wants to write a guest blog cheap jerseys China and gain some exposure head over to my Contact page (found on the left bar) and shoot me an email saying what you want to write about and we can get it done!